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-rw-r--r--src/video_core/host_shaders/convert_msaa_to_non_msaa.comp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
index fc3854d18..66f2ad483 100644
--- a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
+++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
@@ -15,11 +15,14 @@ void main() {
// TODO: Specialization constants for num_samples?
const int num_samples = imageSamples(msaa_in);
+ const ivec3 msaa_size = imageSize(msaa_in);
+ const ivec3 out_size = imageSize(output_img);
+ const ivec3 scale = out_size / msaa_size;
for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
- const int single_sample_x = 2 * coords.x + (curr_sample & 1);
- const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
+ const int single_sample_x = scale.x * coords.x + (curr_sample & 1);
+ const int single_sample_y = scale.y * coords.y + ((curr_sample / 2) & 1);
const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {